Creating An Engine From Scratch
Creating An Engine From Scratch
Used an ECS architecture to develop the game's engine upon. Contributed to instantiation of game objects, menu/scene handling, deserialization, and more.
Multiplayer and Control Schemes
Multiplayer and Control Schemes
Developed systems for handling multiple Keyboard and Controller players simultaneously within the game.Â
UI Design/Programming
UI Design/Programming
Developed majority of UI, including main menu, select character/level, pause menu, and more.
Gameplay Design/Programming
Gameplay Design/Programming
Developed many gameplay elements including map events, plane design, powerups, and more.